Ethical Games

11.01.2024
13:00 - 13:20 - Welcome & Opening Words (all Agenda times are in UTC/GMT) - Celia Hodent & Fran Blumberg & Sebastian Deterding
13:20 - 13:40 - Behavioral design in video games: A roadmap for ethical and responsible games - Antonius van Rooij & Max Birk & Simone van der Hof
13:40 - 14:00 - Lumos! Illuminating the regulation of game dark patterns - Martin Sas
14:00 - 14:20 - Crip Alt Ctrl Designers: Changing the Game and Re-imaging Access - Phoenix Perry & Rebecca Fiebrink
14:20 - 14:40 - What We Really Take With Us: The Untold Costs of Personal Game Development as - Adam Jerrett
14:40 - 15:00 - BREAK
15:00 - 15:20 - Responsible AI for Gaming: How to Minimize and Mitigate Ethical Risks in the - Cansu Canca
15:20 - 15:40 - Risks, benefits and regulation of video games - Anouk Tuijnman
15:40 - 16:00 - Supporting industry partners in designing games for child and youth well-being - Medha Tare & Daniel Alonso
16:00 - 16:20 - Ethical Implications of Digital Gaming interventions for Mental Health: System - Emma Reay & Gabriela Pavarini
16:20 - 16:40 - Ethical Wordplay: Navigating the Moral Landscape of Word Association Games - Michael Douma & Krista-Lee Malone
16:40 - 17:00 - BREAK
17:00 - 17:20 - The Big Business of Games: Framing the Gaming Landscape Within Player Percepti - Christine Tomlinson
17:20 - 17:40 - From Avoidance to Action: A Call for Open Dialogue on Hate, Harassment, and Ex - Elizabeth Kilmer
17:40 - 18:00 - The Toxic Cost of Cheap Usernames: Reapplying Friedman and Resnick's Framework - Sarah Chen
18:00 - 18:20 - Educating Responsible Game Writers: Reflections on a Moral Philosophy for Game - Rebecca Rouse & Louise Persson
18:20 - 18:40 - You’ve (Not) Been Warned: Content Warnings, Psychological Safety, the Audience - Kelli Dunlap
18:40 - 19:00 - Conclusion - Day 1 - Celia Hodent & Fran Blumberg & Sebastian Deterding
12.01.2024
13:00 - 13:05 - Day 2 - Quick Welcome (all Agenda times are in UTC/GMT)
13:05 - 14:00 - KEYNOTE Playful By Design: Embedding Children’s Rights into the Digital World - Sonia Livingstone & Angela Colvert & Kruakae Pothong
14:00 - 14:20 - Game On, Hate Off: A Study of Toxicity in Online Multiplayer Environments - Zachary Yang
14:20 - 14:40 - Grassroots Justice in Grassroots Esports: A Case Study from the Super Smash Br - Kyle Nolla & Bryce Stout & Andrew Rosenthal & Joshua Kassel
14:40 - 15:00 - BREAK
15:00 - 15:20 - Guidelines for ethical game monetisation based on work with players - Elena Petrovskaya
15:20 - 15:40 - Challenges for Real-Time Toxicity Detection in Online Games - Lynnette Hui Xian Ng & Michael Yoder
15:40 - 16:00 - Revealing Identity Biases in Toxicity Detection: A Reactivity Analysis Methodo - Josiane Van Dorpe
16:00 - 16:20 - Unpacking the Dynamics of Harm in Game Cheating Communities: A Guiding Framewo - Selina Cho
16:20 - 16:40 - The games industry has never been sustainable: a call to action - Thorsten Busch & Florence Chee & Tanja Sihvonen
16:40 - 17:00 - BREAK
17:00 - 17:20 - Video Games as a Symbolic Transitional Justice Policy: Overview, Concepts - Stefania Stamou & Konstantinos Apostolakis
17:20 - 17:40 - Many faces, many names? Ethics as localized content and as a transversal persp - Maarten Denoo & Bruno Dupont
Ethical Games is a two-day, single-track online conference and special issue with ACM Games aiming to bring together game academics to advance the debate on ethical design, development, and live operation of digital games with the long-term goal of providing concrete recommendations to the game industry and protecting players more efficiently with evidence-based guidelines.
We invite presentations and flash talks as well as full paper submissions. The conference will blend presentations with roundtable discussions (bringing together game academics and industry professionals) and online socialising opportunities.