Concept Art Pipeline for Enviromental and Character Design
Hello there.
This will be our very first meeting in 2019 so ....as usual, last Tuesday of the month, we will start the show.
During the upcoming Meet-up Aleksey Pollack (Enviro CA) and Magdalena Pągowska (Character CA) will talk about the crucial steps they go through while creating concept art for video games. They will explain the characteristics and function of the elements of design they pay attention to while working as well as compare them between each other. They will also explain how work for video games differs from doing key art for movies and illustration for book covers. The meeting will be conducted in English.
All participants will be gathered at the reception desk and led to the office ... so please be on time (or even a bit earlier) otherwise you may not get to the meeting ;)
See you there.
REMARK I
As we can't see any improvement regarding booked slots vs actual participation - still between 1/2 and 1/2 RSVP'ed people do not attend meetings - in future we will shift a such people to waiting list by default.
Please DO NOT block slots if you are not going to join the meeting - let others(e.g. from waiting list) use it.
REMARK II
If there is anyone who would like to lead some presentation/speech for this meeting (or following), please let me know.