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PTaQ XXVII

Wydarzenie:
PTaQ XXVII
Typ wydarzenia:
Spotkanie
Kategoria:
IT
Tematyka:
Data:
27.11.2015 (piątek)
Godzina:
18:00
Język:
angielski
Wstęp:
Bezpłatne
Miasto:
Miejsce:
Pearson IOKI
Adres:
Opis:
Rainar Ütt - Head of Quality Engineering at InnoGames, looking after QA strategy and technical functions, such as Automation, Performance test, Release management and IT Security.
Since 10 years working with automation and performance testing. Built and lead multidisciplinary quality engineering teams at Playtech, Unibet, InnoGames at different locations, such as London, Stockholm, Hamburg, Bucharest, India.

Presentations
Challenges to a QA team, trying to get started with automation and how to overcome that. How to build flexible and adaptable technical solutions and how to get everyone on board.
How release management can help to improve the software quality

Jana Gierloff - Jana is Senior QA Technical Tester for our top game Forge of Empires at InnoGames. Besides QA she has collected really valuable experience from Community Management.
Jana has built up beta testing community and beta testing process for several of InnoGames products. Jana was awarded Testing Innovation prize at Eurostar 2015, for her work with community testing and gamification.

Presentation
A journey on how to integrate an unused beta server into the development process by using gamification. To reach the goal to boost the quality of live releases we had to find a way to motivate the testers and providing some achievements. While certain game design mechanics are successfully used in our games why couldn't they also help to improve beta community testing? Going forward step by step by implementing missions, seasons and a leaderboard we managed to reduce the percentage of live issues from 50 to 25 percent and also got very dedicated testers.

Company - Innogames
With around 150 million registered players, InnoGames is one of the worldwide leading developers and publishers of online games. Currently, more than 350 people from 30 nations are working in the Hamburg-based headquarters. Here community management, development and system administration work seamlessly together. This, combined with close contact to the players, creates a strong foundation that promotes the continued improvement of their games.

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